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Icebreakers ISBN9781859040447
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Author: Andy Kirby
Are you looking for ways to begin your training with a bang? Would you like to liven up those sluggish after lunch-sessions? Could you use a new approach to start-of-course introductions? Then Andy Kirby's collection of games is for you.
From 'Animal Crackers' to 'Yukkies', by way of 'Creeping Death', 'Fruit and Spoon Race', 'If I Were Famous' and 'Walking the Plank', the seventy-five games in this volume are guaranteed to enrich any trainer's repertoire. Compiled by a team of five trainers with a wide variety of experience between them, they represent a rich mixture of styles and treatments. There are also an index of objectives to help you choose the most appropriate event, photocopiable masters of all participants' material, and an introduction explaining how you can derive the maximum benefit from the book.
Icebreakers is one of the most useful and versatile training resources available.
(Publisher: Gower)
(Normally delivered within 5-7 days). | Price: £99.00
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Games for Trainers (Vol 1)
Author: Andy Kirby
Volume One
Most trainers use games. And trainers who use games collect new games. Andy Kirby's three-volume compendium contain 75 games in each volume. They range from icebreakers and energizers to substantial exercises in communication. Each game is presented in a standard format which includes summary, statement of objectives, list of materials required, recommended timings and step-by-step instructions for running the event. Photocopiable masters are provided for any materials needed by participants.
All the games are indexed by objectives, and Volume 1 contains an introduction analysing the different kinds of game, setting out the benefits they offer and explaining how to use games to the maximum advantage. An unusual feature of this volume is a programmed text designed to help trainers to develop their own games.
(Publisher: Gower)
(Normally delivered within 5-7 days).
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Games for Trainers (Vol 2)
Author: Andy Kirby
Volume Two
Most trainers use games. And trainers who use games collect new games. Andy Kirby's three-volume compendium contain 75 games in each volume. They range from icebreakers and energizers to substantial exercises in communication. Each game is presented in a standard format which includes summary, statement of objectives, list of materials required, recommended timings and step-by-step instructions for running the event. Photocopiable masters are provided for any materials needed by participants.
All the games are indexed by objectives, and Volume 2 contains an integrated index covering all three volumes.
(Publisher: Gower)
(Normally delivered within 5-7 days).
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Games for Trainers (Vol 3)
Author: Andy Kirby
Volume Three
Most trainers use games. And trainers who use games collect new games. Andy Kirby's three-volume compendium contain 75 games in each volume. They range from icebreakers and energizers to substantial exercises in communication. Each game is presented in a standard format which includes summary, statement of objectives, list of materials required, recommended timings and step-by-step instructions for running the event. Photocopiable masters are provided for any materials needed by participants.
Volume 3 reflects current trends in training; in particular the increased attention being paid to stress management and assertiveness. It contains an integrated index covering all three volumes.
(Publisher: Gower)
(Normally delivered within 5-7 days).
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Games for Trainers (3 Set Volume)
Author: Andy Kirby
3 Set Volume
Most trainers use games. And trainers who use games collect new games. Andy Kirby's three-volume compendium contain 75 games in each volume. They range from icebreakers and energizers to substantial exercises in communication. Each game is presented in a standard format which includes summary, statement of objectives, list of materials required, recommended timings and step-by-step instructions for running the event. Photocopiable masters are provided for any materials needed by participants.
All the games are indexed by objectives, and Volume 1 contains an introduction analysing the different kinds of game, setting out the benefits they offer and explaining how to use games to the maximum advantage. It is a programmed text designed to help trainers to develop their own games. Volume 3 reflects current trends in training; in particular the increased attention being paid to stress management and assertiveness. Volumes 2 and 3 contain an integrated index covering all three volumes.
(Publisher: Gower)
(Normally delivered within 5-7 days).
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